Hubert Mielnik

Unity Developer ● Game Designer ● Systems Engineer

Other Projects

Krovlun Online

Krovlun is my most recent hobby project, an MMO game prototype built on a custom networking solution I developed as part of my master’s thesis. The game is currently being fully developed by me, with a planned release on Steam Early Access around Q2 2025

DinoCalypso

DinoCalypso is an online 1v1 game where players cast meteors on their opponent’s dinosaur herds while defending their own. The game was developed during a 24-hour HackYeah jam. My role in the project involved co-designing the gameplay mechanics and programming the multiplayer functionality.

Factory Sim

Factory Sim is a university project designed to help users map out production processes, set processing times, and adjust probabilities for random events such as machine errors or malfunctions. It also generates reports with key management metrics, including i.e. Overall Equipment Effectiveness (OEE).

Sumo Seals

Sumo Seals is a split-screen versus game where players compete against others and AI-controlled bots, aiming to push opponents off an iceberg and be the last seal standing. The game was developed during a 48-hour Global Game Jam. My role included programming shaders, designing gameplay mechanics, and co-designing the overall experience.

MeU

MeU is a social game where players guess each other’s views on various topics, making it ideal for groups looking to get to know one another better. This is a solo project where I experimented with different AI models and frameworks to enhance the live question generation process.

RaveYard

RaveYard is a top-down action game where players take on the role of a gravedigger, battling to restore peace in a cemetery overrun by the undead. The game was developed during a 48-hour Slavic Game Jam. I contributed as the multiplayer programmer, co-gameplay programmer, and designer.

About me

I am a dedicated and innovative Unity Game Developer with a solid educational background in Systems Engineering and Technical and Information Technology Education.
With extensive experience in creating 2D and 3D games for PC and mobile platforms, as well as in designing gameplay systems and analyzing data, I bring a unique blend of technical expertise and creative problem-solving skills.
Currently, I lead a development team at DBR77, where I focus on implementing optimization algorithms and advancing Digital Twin solutions using AI/ML technologies. My proficiency in C#, SQL, and Python, combined with strong analytical thinking and communication skills, enables me to deliver high-quality, engaging, and efficient solutions.
Fluent in English and Polish, with a working knowledge of Russian and German, I am well-equipped to collaborate in diverse and dynamic environments.